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  • in reply to: Beam Load via API #4337
    Chris Vorster
    Participant

    Just realized the getMemberLength returns 0 always for some reason, also I forgot to add -1 multiplier for first load value. I got it working implementing my own beam length calc, along the lines of:
    tBeam.xlength = Math.Sqrt(((ne.xCoordX – ns.xCoordX) ^ 2) + ((ne.xCoordY – ns.xCoordY) ^ 2) + ((ne.xCoordZ – ns.xCoordZ) ^ 2))

    in reply to: 1.9 Installer fail #4332
    Chris Vorster
    Participant

    Hi,

    Got it working. FYI, on 4k screens, the checkbox on the installer is hidden.

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